SciFY participated in phase 3 of Pilot 4 Use Case 002 – “Psycho-social and Cognitive Stimulation Promoting Wellbeing”, and tested our Digital Solutions “Memor-i desktop game” and “Dianoia mobile app” with real users and pre-defined scenarios. Our aforementioned Digital Solutions were presented to users to be used through the ARI Robot, offered by PAL.

 

These pilots are an invaluable source of knowledge. When we interact with end-users, we better understand their needs, hopes and fears. We understand individual differences and how to address them. This is vital, because “digital solutions” are tools that become solutions when people want to use them and know how to do it. This collaborative, iterative process will help us solve real-life problems together.